我在屏幕上有4个SpriteNode,我不希望它们相互弹开,而是相互流过,同时保持与某些SpriteNode和屏幕框架的碰撞。我已经为所有这些声明了类别:letBCategory:UInt32=0x1还添加了位掩码:b.physicsBody!.categoryBitMask=BCategoryb2.physicsBody!.categoryBitMask=B2Categoryb3.physicsBody!.categoryBitMask=B3Categoryb4.physicsBody!.categoryBitMask=B4Categoryp.physicsBody!.categor