我希望使用纯GLSL实现运动模糊或高斯模糊。我已经创建了一些基本的着色器,并且已经有了一些想法。我的着色器:顶点着色器:attributevec4a_color;attributevec2a_position;attributevec2a_texCoord0;uniformmat4u_projTrans;varyingvec4v_color;varyingvec2v_texCoord0;voidmain(){v_color=a_color;v_texCoord0=a_texCoord0;gl_Position=u_projTrans*vec4(a_position,0.0f,1.0f)