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splineComponent

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ue4绘制线的三种方式

第一种方式,是用样条线,简明扼要,但是打包后就消失了。 AActor*actor=world->SpawnActor(ActorClass); actor->AttachToActor(this,FAttachmentTransformRules::KeepRelativeTransform); USplineComponent*splineComponent=this->GenerateSplineComponent(info,radius,actor); splineComponent->AttachToComponent(actor->GetRootComponent(),FAttach