jjzjj

inverseTranslate

全部标签

C++ OpenGL Quaternion for Camera 将它颠倒过来

当我向右移动目标并向上看直到它与-zaxis成180度并决定朝另一方向走时,它确实会看目标。Matrix4x4camera::GetViewMat(){Matrix4x4oRotate,oView;oView.SetIdentity();Vector3lookAtDir=m_targetPosition-m_camPosition;Vector3lookAtHorizontal=Vector3(lookAtDir.GetX(),0.0f,lookAtDir.GetZ());lookAtHorizontal.Normalize();floatangle=acosf(Vector3(0.0