我正在尝试将4x4矩阵传递给glUniformMatrix4fv但无法弄清楚最后一点。我通过直接输入16个值来创建4x4。glUniformMatrix4fv除了UnsafePointer!作为它的最后一个参数varproj=GLKMatrix4(m:(-1.1269710063934326,0.0,-1.380141455272968e-16,0.0,0.0,0.800000011920929,0.0,0.0,0.0,-0.0,0.0,-4.950000286102295,-1.2246468525851679e-16,0.0,1.0,5.050000190734863))varlo