我一直在想是否值得使用类似以下内容(粗略的概念验证代码)来实现弱事件(在适当的地方):classFoo{privateWeakEvent_explodedEvent=newWeakEvent();publiceventWeakEvent.EventHandlerExploded{add{_explodedEvent+=value;}remove{_explodedEvent-=value;}}privatevoidOnExploded(){_explodedEvent.Invoke(this,EventArgs.Empty);}publicvoidExplode(){OnExplode
我需要动态创建一个类。大多数事情都运行良好,但我一直在生成构造函数。AssemblyBuilder_assemblyBuilder=AppDomain.CurrentDomain.DefineDynamicAssembly(newAssemblyName("MyBuilder"),AssemblyBuilderAccess.Run);ModuleBuilder_moduleBuilder=_assemblyBuilder.DefineDynamicModule("MyModule");publicstaticobjectGetInstance(thisTSourcesource,str
我想为wrappingEAPpatternastask准备一段通用的可重用代码,类似于Task.Factory.FromAsync的东西为BeginXXX/EndXXXAPMpattern做.例如:privateasyncvoidForm1_Load(objectsender,EventArgse){awaitTaskExt.FromEvent(handler=>this.webBrowser.DocumentCompleted+=newWebBrowserDocumentCompletedEventHandler(handler),()=>this.webBrowser.Naviga
我有以下方法:publicstaticTEventInvocatorParametersUntil(thisTEventInvocatorParametersp,FuncbreakCond)whereTEventInvocatorParameters:EventInvocatorParameterswhereTEventArgs:EventArgs{p.BreakCondition=breakCond;returnp;}还有这个类publicclassEventInvocatorParameterswhereT:EventArgs{publicFuncBreakCondition{ge
使用我自定义的EventArgs例如:publiceventEventHandlerSampleEvent;来自msdn例如:publicclassHasEvent{//DeclareaneventofdelegatetypeEventHandlerof//MyEventArgs.publiceventEventHandlerSampleEvent;publicvoidDemoEvent(stringval){//Copytoatemporaryvariabletobethread-safe.EventHandlertemp=SampleEvent;if(temp!=null)temp
因为我喜欢用C#和C++编程,所以我打算实现一个类似C#的事件系统,作为我计划的C++SFML-GUI的坚实基础。这只是我的代码的摘录,我希望这能澄清我的概念://Event.h//STLheaders:#include#include#include//boostheaders:#include#includenamespaceUtils{namespaceGui{#defineIMPLEMENTS_EVENT(EVENTNAME,EVENTARGS)public:\Utils::Gui::IEvent&EVENTNAME(){returnm_on##EVENTNAME;}\prot
在进一步了解.NET中的标准事件模型时,我发现在C#中引入泛型之前,将处理事件的方法由这种委托(delegate)类型表示:////Summary://Representsthemethodthatwillhandleaneventthathasnoeventdata.////Parameters://sender://Thesourceoftheevent.////e://Anobjectthatcontainsnoeventdata.publicdelegatevoidEventHandler(objectsender,EventArgse);但是在C#2中引入泛型之后,我认为这个