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SCNGeometry

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ios - 以多边形为原始类型的 SCNGeometry

试图弄清楚我如何创建一个多边形作为原始类型的SCNGeometry,我的目标是添加多边形节点作为球体节点的子节点,并使其看起来像map套件的MKPolygon,likeinthisexample.我当前的代码是://Takeanarbitraryarrayofvectorsletvertices:[SCNVector3]=[SCNVector3Make(-0.1304485,0.551937,0.8236193),SCNVector3Make(0.01393811,0.601815,0.7985139),SCNVector3Make(0.2971005,0.5591929,0.7739

uiimage - Swift:设置 SCNMaterial 适用于 SCNBox 但不适用于从 Wings3D DAE 加载的 SCNGeometry

这段代码摘录(场景、相机、灯光等。从代码中截取)在iOS模拟器上以Swift运行:letboxNode=SCNNode()//CreateaboxboxNode.geometry=SCNBox(width:1,height:1,length:1,chamferRadius:0.1)letnumFaces=6scene.rootNode.addChildNode(boxNode)//createandconfigureamaterialforeachfacevarmaterials:[SCNMaterial]=Array()foriin1...numFaces{letmaterial=S
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