
this.$store.state.cart.itemsxxx?items=xxx&items=xxx&items=xxx<script lang="ts">
import { defineComponent } from "vue";
export default defineComponent({
name: "CartView",
components: {},
methods: {
deleteItem(id: number) {
this.$store.dispatch("del", id);
console.log(this.$store.state.cart.items);
this.items = this.items.filter((item) => {
return item.id != id; // @ return
});
},
},
data() {
return {
days: 29,
hours: 8,
minutes: 20,
discount: 24,
items: [
{
id: 201,
img: "https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_201.png",
name: "Family",
price: 2.99,
author: "Tim Sheinman",
category: "Puzzle",
}
],
};
},
computed: {
cost() {
let total = 0;
this.items.forEach((item) => {
total += item.price;
});
total *= (100 - this.discount) / 100;
const res = total.toFixed(2);
return res;
},
},
created() {
this.axios
.get("/game/query", {
params: {
items: JSON.stringify(this.$store.state.cart.items),
},
})
.then((response) => {
if (!response.data) {
console.log("无数据");
return;
}
this.items = [];
response.data.forEach((item: any) => {
this.items.push({
id: item.id,
img: item.img,
name: item.title,
price: item.price,
author: item.author,
category: item.category,
});
});
})
.catch((err) => {
console.log(err);
});
},
});
</script>
<template>
<div class="m-3">
<div class="text-3xl font-bold text-stone-700">
<b-icon-cart-check
class="text-4xl inline-block align-text-top mr-2"
></b-icon-cart-check
>My Cart
</div>
<div class="text-stone-600 mt-4">
Buy everything for
<span class="font-bold">${{ cost }}! </span>
<span class="font-bold">Save {{ discount }}%!</span>
</div>
<div class="mt-4 border border-stone-300 rounded-sm">
<div
class="
mx-2
h-10
text-center
pt-2.5
m-auto
mt-2
bg-rose-500
font-bold
text-white
rounded
"
>
Buy all for ${{ cost }}
</div>
<div class="mt-2 text-center text-stone-500 text-sm">offer ends in</div>
<div class="text-center">
<div class="inline-block m-1">
<div>{{ days }}</div>
<div class="text-xs text-stone-500">DAYS</div>
</div>
<div class="inline-block m-1">
<div>{{ hours }}</div>
<div class="text-xs text-stone-500">HOURS</div>
</div>
<div class="inline-block m-1">
<div>{{ minutes }}</div>
<div class="text-xs text-stone-500">MINUTES</div>
</div>
</div>
</div>
<div class="mt-4">
<div>includes the following items:</div>
<template v-for="(value, index) in items" :key="index">
<div class="mt-3">
<img class="inline-block h-28 rounded-md" :src="value.img" />
<div class="inline-block ml-4">
<div class="">
<span class="font-bold">{{ value.name }}</span>
<div
class="
ml-2
inline-block
text-xs
bg-stone-500
rounded-sm
px-1
py-0.5
mt-1
text-center text-white
"
>
${{ value.price }}
</div>
</div>
<div class="text-stone-500 text-sm">
{{ value.author }}
</div>
<div class="text-stone-500 text-sm">
{{ value.category }}
</div>
<b-icon-x-square
@click="deleteItem(value.id)"
class="text-3xl mt-2"
></b-icon-x-square>
</div>
</div>
</template>
</div>
</div>
</template>
VUE里面的export default 是什么_啊了个呜的博客-CSDN博客
const state = {
items: [
// 201, 202, 203, 204
]
}
const mutations = {
add(state: any, param: number) {
if (!state.items.includes(param)) {
state.items.push(param)
}
},
del(state: any, param: number) {
if (state.items.indexOf(param) != -1) {
state.items.splice(state.items.indexOf(param), 1)
}
}
}
const actions = {
add(context: any, param: number) { // 可以 {commit} 解构简化
context.commit('add', param)
},
del(context: any, param: number) {
context.commit('del', param)
}
}
const cart = {
state,
mutations,
actions
}
export default cart
import { createStore } from 'vuex'
import cart from './cart'
export default createStore({
modules: {
cart: cart
}
})
在src文件夹下新建文件夹vue.d.ts
// vuex.d.ts
import { ComponentCustomProperties } from '@/vue'
import { Store } from 'vuex'
declare module '@vue/runtime-core' {
// declare your own store states
interface State {
cart
}
// provide typings for `this.$store`
interface ComponentCustomProperties {
$store: Store<State>
}
}
// 跳转后自动返回页面顶部
router.afterEach(() => {window.scrollTo(0,0);
})
const router = new VueRouter({routes:[...],scrollBehavior () {// return返回期望滚动到的位置的坐标return { x: 0, y: 0 }}
})
router.beforeEach((to, from, next) => { // chrome兼容document.body.scrollTop = 0// firefox兼容document.documentElement.scrollTop = 0// safari兼容window.pageYOffset = 0next()
})
package structs
type Game struct {
ID int64 `db:"id" json:"id"`
Title string `db:"title" json:"title"`
Text string `db:"text" json:"text"`
Img string `db:"img" json:"img"`
Author string `db:"author" json:"author"`
Category string `db:"category" json:"category"`
Price float64 `db:"price" json:"price"`
}

package controller
import (
"encoding/json"
"fmt"
"github.com/gin-gonic/gin"
"wolflong.com/vue_gin/structs"
"wolflong.com/vue_gin/variable"
)
func QueryGame(c *gin.Context) {
db := variable.DB
items_ := c.Query("items")
var items []int64
err := json.Unmarshal([]byte(items_), &items)
if err != nil || len(items) == 0 {
c.JSON(501, gin.H{
"message": "failure items",
})
c.Abort()
return
}
// fmt.Println(items)
stmt := `select id,title,author,category,img,price from game where id in (`
for i, v := range items {
stmt += fmt.Sprintf("%d", v)
if i != len(items)-1 {
stmt += ","
}
}
stmt += ")"
rows, err := db.Query(stmt)
checkError(err)
defer rows.Close()
var res []structs.Game
for rows.Next() {
var c structs.Game
err = rows.Scan(&c.ID, &c.Title, &c.Author, &c.Category, &c.Img, &c.Price)
checkError(err)
res = append(res, c)
}
c.JSON(200, res)
}
新增路由
game := r.Group("/game")
{
game.GET("/query", controller.QueryGame)
}
DROP DATABASE VUE;
create database if not exists vue;
use vue;
CREATE TABLE gameblog (
id INT PRIMARY KEY AUTO_INCREMENT,
title VARCHAR(255),
text VARCHAR(255),
img VARCHAR(255)
);
insert into gameblog(title,text,img) values
("Games of the Month: surrealist solitaire puzzles","What’s that? You need more games? I hear you, anonymous hapi fan.We’ve reached the part of the year when games start coming out fast","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102184434_1.jpg"),
("Games of the Month: Puzzles!","Sometimes you need a good puzzle game, just something to throw all of your attention at and ignore anything else going on. Well if that sometime for you is right now, then you’re in luck because in this Games of the Month","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102184434_2.jpg"),
("The next hapi Creator Day is July 29th!","I don’t think I’m allowed to make the entire body of this post “Thenext itch.io Creator Day is taking place on Friday July 29th.” I mean it’s true, we are hosting the next itch.io Creator Day on Friday July 29th but I should probably write more here.","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102184434_3.jpg");
select * from gameblog;
drop table if exists game;
CREATE TABLE game (
id INT PRIMARY KEY AUTO_INCREMENT,
title VARCHAR(255),
text VARCHAR(255),
img VARCHAR(255),
author VARCHAR(255) default "", # TODO ID
category VARCHAR(255) default "", # TODO ID
price decimal(6,2) default 0,
web boolean default 0
# TODO 发布时间
# TODO 浏览量
# TODO 评论量
# TODO 热度综合指标
);
CREATE TABLE tag (
id INT PRIMARY KEY AUTO_INCREMENT,
title VARCHAR(255)
);
CREATE TABLE gametag (
gameid INT,
tagid INT
);
# TODO 外键
insert into game(id,title,author,category,text,img,price,web) values
(1,"Late Night Mop","","","A haunted house cleaning simulator.","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102193135_1.png",0,0),
(2,"an average day at the cat cafe","A haunted house cleaning simulator.","","","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102193135_2.png",0,1),
(3,"Corebreaker","A fast-paced action-platform shooter game with roguelike elements.","","","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102193135_3.png",19.99,0),
(4,"Atuel","Traverse a surrealist landscape inspired by the Atuel River in Argentina.","","","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102193135_5.png",0,0),
(201,"Family","Tim Sheinman","Puzzle","TEST","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_201.png",2.99,0),
(202,"Rivals","dreamfeel","Puzzle","TEST","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_202.png",5.99,0),
(203,"Conspiracy!","Tim Sheinman","Puzzle","TEST","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_203.png",4.99,0),
(204,"Riley & Rochelle","Nolski","Puzzle","TEST","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_204.png",14.99,0)
;
select * from game;
insert into tag values
(1,"Difficult"),
(2,"Fast-Paced");
insert into gametag values
(3,1),
(3,2),
(4,1);
DELIMITER $$
CREATE PROCEDURE gamelist()
BEGIN
# TODO
END $$
DELIMITER ;
select a.title,a.text,img,price,web,if(group_concat(c.title separator "#") is null ,"", group_concat(c.title separator "#")) as tag from game a left join gametag b on a.id = b.gameid left join tag c on b.tagid = c.id group by a.id;
drop table if exists users;
drop table if exists comments;
create table users(
id int primary key auto_increment,
uid varchar(255),
name varchar(255),
password varchar(255)
);
create table comments(
id int primary key auto_increment,
uid int,
text mediumtext,
pid int,
date long
);
insert into users(uid,name,password) values
("1001","admin","123456"),
("1002","玉米炖萝卜","123456"),
("1003","西红柿炒番茄","123456");
INSERT INTO comments(id, uid, text, pid, date) VALUES (1, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107328334);
INSERT INTO comments(id, uid, text, pid, date) VALUES (2, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107328836);
INSERT INTO comments(id, uid, text, pid, date) VALUES (3, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107329459);
INSERT INTO comments(id, uid, text, pid, date) VALUES (4, 1001, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107331864);
INSERT INTO comments(id, uid, text, pid, date) VALUES (5, 1001, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107332720);
INSERT INTO comments(id, uid, text, pid, date) VALUES (6, 1002, '你好', 100, 1666107337646);
select * from users;
select * from comments;
select * from game;
drop table if exists posts;
create table posts(
id int primary key auto_increment,
bgcolor varchar(7),
textcolor varchar(7),
headimg varchar(255),
videosrc varchar(255),
imgs mediumtext,
html mediumtext
);
insert into posts(id,bgcolor,textcolor,headimg,videosrc,imgs,html) values
(
100,
"#E8E1BC",
"#2f5b71",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109232741_head.png",
"https://www.youtube.com/embed/zGGTLStyKX0",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233251_1.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233256_4.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233253_2.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233255_3.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233258_5.png"]
',
'<div class="m-4 text-xl font-bold">
A sound reverberated from beyond the ocean.
</div>
<div class="ml-4 mt-6">
At the edge of a desolate island, pick up what the waves wash ashore to
make instruments. Use those instruments to answer the echoes heard from
beyond the ocean. In this hand-drawn world, enjoy a soothing soundscape
formed by waves, footsteps and the sounds made from things washed up.
</div>
<img
src="https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109231919_play.gif"
class="w-full mt-6 px-4"
/>
<div class="ml-4 mt-6">
Resonance of the Ocean is a short adventure game you can play in 10 ~
30min. This game was made in the 22nd unity1week, a Japanese game jam
event. This version is updated with an English localization and with small
changes. In unity1week, this game placed 4th in the overall ranking, and
1st for art and sound.
</div>
<div class="m-4 mt-6 text-xl font-bold">Controls</div>
<div class="ml-4 mt-6">
This game only supports keyboard controls.
<ul class="list-disc ml-6 mt-2">
<li>Arrow Keys: Move</li>
<li>Space Key(Or ZXC): Confirm</li>
<li>ZXC Keys: pick up, replace, throw, search</li>
</ul>
</div>
<div class="m-4 mt-6 text-xl font-bold">Save Function</div>
<div class="ml-4 mt-6">
There is no save function available as the time required to complete the
game is short (10 ~ 30 min). Thank you for your understanding.
</div>'
),
(
101,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004301_head2.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
The past and future cannot be explored alone! Team up with a friend and
piece together the mysteries surrounding Albert Vanderboom. Communicate
what you see around you to help one another solve various puzzles and
explore the worlds from different perspectives!
</div>
<div class="ml-4 mt-6">
The Past Within is the first <a class="underline">co-op</a> only
point-and-click adventure set in the mysterious world of Rusty Lake.
</div>
<div class="m-4 mt-6 text-xl font-bold">Features</div>
<div class="ml-4 mt-6">
<ul class="list-disc ml-6 mt-2">
<li class="font-bold">A co-op experience</li>
Play together with a friend, one in The Past, the other in The Future.
Work together to solve the puzzles and help Rose set her father’s plan
in motion!
<li class="font-bold">Two worlds - Two perspectives</li>
Both players will experience their environments in two different
dimensions: 2D as well as in 3D - a first-time experience in the Rusty
Lake universe!
<li class="font-bold">Cross-platform play</li>
As long as you can communicate with each other, you and your partner of
choice can each play The Past Within on your preferred platform: PC,
Mac, iOS, Android and (very soon) Nintendo Switch!
<li class="font-bold">Playtime & Replayability</li>
The game contains 2 chapters and has an average play-time of 2 hours.
For the full experience, we recommend replaying the game from the other
perspective. Plus you can use our replayability feature for a fresh
start with new solutions to all puzzles.
</ul>
</div>
'
),
(
201,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_201.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
测试测试测试
</div>
'
),
(
202,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_202.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
测试测试测试
</div>
'
),
(
203,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_203.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
测试测试测试
</div>
'
),
(
204,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_204.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
测试测试测试
</div>
'
)
;
select * from posts;
drop table if exists sellopts;
create table sellopts(
id int primary key auto_increment,
days int,
hours int,
minutes int,
discount int
);
insert into sellopts(id,days,hours,minutes,discount) values
(1,29,8,20,24);
select id,bgcolor,textcolor,headimg,videosrc,imgs,html from posts where id = 100
JavaScript Array 对象 | 菜鸟教程 (runoob.com)
Gin之获取querystring参数_GoGo在努力的博客-CSDN博客
gin-contrib/sessions: Gin middleware for session management (github.com)
我是一个Rails初学者,但我想从我的RailsView(html.haml文件)中查看Ruby变量的内容。我试图在ruby中打印出变量(认为它会在终端中出现),但没有得到任何结果。有什么建议吗?我知道Rails调试器,但更喜欢使用inspect来打印我的变量。 最佳答案 您可以在View中使用puts方法将信息输出到服务器控制台。您应该能够在View中的任何位置使用Haml执行以下操作:-puts@my_variable.inspect 关于ruby-on-rails-如何在我的R
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rails中是否有任何规定允许站点的所有AJAXPOST请求在没有authenticity_token的情况下通过?我有一个调用Controller方法的JqueryPOSTajax调用,但我没有在其中放置任何真实性代码,但调用成功。我的ApplicationController确实有'request_forgery_protection'并且我已经改变了config.action_controller.consider_all_requests_local在我的environments/development.rb中为false我还搜索了我的代码以确保我没有重载ajaxSend来发送
我只想对我一直在思考的这个问题有其他意见,例如我有classuser_controller和classuserclassUserattr_accessor:name,:usernameendclassUserController//dosomethingaboutanythingaboutusersend问题是我的User类中是否应该有逻辑user=User.newuser.do_something(user1)oritshouldbeuser_controller=UserController.newuser_controller.do_something(user1,user2)我
华为OD机试题本篇题目:明明的随机数题目输入描述输出描述:示例1输入输出说明代码编写思路最近更新的博客华为od2023|什么是华为od,od薪资待遇,od机试题清单华为OD机试真题大全,用Python解华为机试题|机试宝典【华为OD机试】全流程解析+经验分享,题型分享,防作弊指南华为o
C#实现简易绘图工具一.引言实验目的:通过制作窗体应用程序(C#画图软件),熟悉基本的窗体设计过程以及控件设计,事件处理等,熟悉使用C#的winform窗体进行绘图的基本步骤,对于面向对象编程有更加深刻的体会.Tutorial任务设计一个具有基本功能的画图软件**·包括简单的新建文件,保存,重新绘图等功能**·实现一些基本图形的绘制,包括铅笔和基本形状等,学习橡皮工具的创建**·设计一个合理舒适的UI界面**注明:你可能需要先了解一些关于winform窗体应用程序绘图的基本知识,以及关于GDI+类和结构的知识二.实验环境Windows系统下的visualstudio2017C#窗体应用程序三.
运行bundleinstall后出现此错误:Gem::Package::FormatError:nometadatafoundin/Users/jeanosorio/.rvm/gems/ruby-1.9.3-p286/cache/libv8-3.11.8.13-x86_64-darwin-12.gemAnerroroccurredwhileinstallinglibv8(3.11.8.13),andBundlercannotcontinue.Makesurethat`geminstalllibv8-v'3.11.8.13'`succeedsbeforebundling.我试试gemin
MIMO技术的优缺点优点通过下面三个增益来总体概括:阵列增益。阵列增益是指由于接收机通过对接收信号的相干合并而活得的平均SNR的提高。在发射机不知道信道信息的情况下,MIMO系统可以获得的阵列增益与接收天线数成正比复用增益。在采用空间复用方案的MIMO系统中,可以获得复用增益,即信道容量成倍增加。信道容量的增加与min(Nt,Nr)成正比分集增益。在采用空间分集方案的MIMO系统中,可以获得分集增益,即可靠性性能的改善。分集增益用独立衰落支路数来描述,即分集指数。在使用了空时编码的MIMO系统中,由于接收天线或发射天线之间的间距较远,可认为它们各自的大尺度衰落是相互独立的,因此分布式MIMO
项目介绍随着我国经济迅速发展,人们对手机的需求越来越大,各种手机软件也都在被广泛应用,但是对于手机进行数据信息管理,对于手机的各种软件也是备受用户的喜爱小学生兴趣延时班预约小程序的设计与开发被用户普遍使用,为方便用户能够可以随时进行小学生兴趣延时班预约小程序的设计与开发的数据信息管理,特开发了小程序的设计与开发的管理系统。小学生兴趣延时班预约小程序的设计与开发的开发利用现有的成熟技术参考,以源代码为模板,分析功能调整与小学生兴趣延时班预约小程序的设计与开发的实际需求相结合,讨论了小学生兴趣延时班预约小程序的设计与开发的使用。开发环境开发说明:前端使用微信微信小程序开发工具:后端使用ssm:VU