我目前正在尝试在 Xcode 中构建一个项目(以前工作过)。这是一个使用 Vuforia 插件的 Unity 项目,它可以完美地构建到 Android。
在 Xcode 中构建时,我收到以下错误消息:
Undefined symbols for architecture arm64:
"_UnityRenderBufferMTLTexture", referenced from:
PlatformiOS::setRenderBuffers(void*) in libVuforiaUnityPlayer.a(PlatformiOS.o)
"_UnityCurrentMTLCommandEncoder", referenced from:
PlatformiOS::setRenderBuffers(void*) in libVuforiaUnityPlayer.a(PlatformiOS.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
我在项目中包含了 Security.framework 和 SystemConfiguration.framework。
统一 5.5.0f3; Vuforia SDK v5.5.9; XCode 8.2.1
最佳答案
我通过更新 Unity 项目中的 Vuforia 解决了这个问题,尽管在更新之前我没有删除 Plugins 文件夹中的 Vuforia 文件。我之前尝试对 Vuforia 进行适当的更新,但失败了。
所以步骤: 1 - 删除 Assets /Vuforia
2 - 将 VuforiaCamera.cs (Assets/Scripts/Vuforia) 更新为以下代码
3 - 导入最新的 Vuforia 包
4 - 利润!
public class VuforiaCamera : MonoBehaviour
{
private bool mVuforiaStarted = false;
void Start()
{
VuforiaARController vuforia = VuforiaARController.Instance;
if (vuforia != null)
vuforia.RegisterVuforiaStartedCallback(StartAfterVuforia);
}
private void StartAfterVuforia()
{
mVuforiaStarted = true;
SetAutofocus();
}
void OnApplicationPause(bool pause)
{
if (!pause)
{
// App resumed
if (mVuforiaStarted)
{
// App resumed and vuforia already started
// but lets start it again...
SetAutofocus(); // This is done because some android devices lose the auto focus after resume
// this was a bug in vuforia 4 and 5. I haven't checked 6, but the code is harmless anyway
}
}
}
private void SetAutofocus()
{
if (CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO))
{
Debug.Log("Autofocus set");
}
else
{
// never actually seen a device that doesn't support this, but just in case
Debug.Log("this device doesn't support auto focus");
}
}
}
关于ios - Unity Vuforia Xcode 构建错误 : "Undefined symbols for architecture arm64",我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42221422/