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c# - 在WPF中,如何调试触发器?

coder 2023-07-11 原文

在 WPF 中,有哪些调试此类触发器的好方法?

<Trigger Property="IsMouseOver" Value="True">  
   <Setter Property="FontWeight" Value="Bold"/>  
</Trigger>

理想情况下:

  • 如果已触发触发器,我希望将一条消息写入 Visual Studio 中的 Debug 窗口;
  • 如果命中触发器,我希望 Visual Studio 在我的 C# 代码中命中断点。

最佳答案

有一篇关于 WPF Mentor 的优秀文章,标题为 How to debug triggers using Trigger-Tracing (缓存版本 here )。

我无数次使用它来调试触发器,对于任何以专业水平使用 WPF 的人来说,这都是一项了不起的技术。

不幸的是,源代码的链接部分损坏了,所以我在 SO 上进行了镜像,以防原始文章消失。

更新:原始页面确实消失了 - 幸运的是我镜像了它!

Debugging triggers is a painful process: they work behind the scenes, there's nowhere to put a breakpoint and no call-stack to help you. The usual approach taken is trial and error based and it nearly always takes longer than it should to work out what's going wrong.

This post describes a new technique for debugging triggers allowing you to log all trigger actions along with the elements being acted upon:

It's good because it:

  • helps you fix all manner of problems :)
  • works on all types of trigger: Trigger, DataTrigger, MultiTrigger etc.
  • allows you to add breakpoints when any trigger is entered and/or exited
  • is easy to set up: just drop one source file (TriggerTracing.cs) into your app and set these attached properties to the trigger to be traced:

    <Trigger my:TriggerTracing.TriggerName="BoldWhenMouseIsOver"  
         my:TriggerTracing.TraceEnabled="True"  
         Property="IsMouseOver" Value="True">  
        <Setter Property="FontWeight" Value="Bold"/>  
    </Trigger> 
    

    and also add the my namespace with xmlns:my="clr-namespace:DebugTriggers".

It works by:

  • using attached properties to add dummy animation storyboards to the trigger
  • activating WPF animation tracing and filtering the results to only the entries with the dummy storyboards

代码:

using System.Diagnostics;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Media.Animation;

// Code from http://www.wpfmentor.com/2009/01/how-to-debug-triggers-using-trigger.html
// No license specified - this code is trimmed out from Release build anyway so it should be ok using it this way

// HOWTO: add the following attached property to any trigger and you will see when it is activated/deactivated in the output window
//        TriggerTracing.TriggerName="your debug name"
//        TriggerTracing.TraceEnabled="True"

// Example:
// <Trigger my:TriggerTracing.TriggerName="BoldWhenMouseIsOver"  
//          my:TriggerTracing.TraceEnabled="True"  
//          Property="IsMouseOver"  
//          Value="True">  
//     <Setter Property = "FontWeight" Value="Bold"/>  
// </Trigger> 
//
// As this works on anything that inherits from TriggerBase, it will also work on <MultiTrigger>.

namespace DebugTriggers
{
#if DEBUG

    /// <summary>
    /// Contains attached properties to activate Trigger Tracing on the specified Triggers.
    /// This file alone should be dropped into your app.
    /// </summary>
    public static class TriggerTracing
    {
        static TriggerTracing()
        {
            // Initialise WPF Animation tracing and add a TriggerTraceListener
            PresentationTraceSources.Refresh();
            PresentationTraceSources.AnimationSource.Listeners.Clear();
            PresentationTraceSources.AnimationSource.Listeners.Add(new TriggerTraceListener());
            PresentationTraceSources.AnimationSource.Switch.Level = SourceLevels.All;
        }

        #region TriggerName attached property

        /// <summary>
        /// Gets the trigger name for the specified trigger. This will be used
        /// to identify the trigger in the debug output.
        /// </summary>
        /// <param name="trigger">The trigger.</param>
        /// <returns></returns>
        public static string GetTriggerName(TriggerBase trigger)
        {
            return (string)trigger.GetValue(TriggerNameProperty);
        }

        /// <summary>
        /// Sets the trigger name for the specified trigger. This will be used
        /// to identify the trigger in the debug output.
        /// </summary>
        /// <param name="trigger">The trigger.</param>
        /// <returns></returns>
        public static void SetTriggerName(TriggerBase trigger, string value)
        {
            trigger.SetValue(TriggerNameProperty, value);
        }

        public static readonly DependencyProperty TriggerNameProperty =
            DependencyProperty.RegisterAttached(
            "TriggerName",
            typeof(string),
            typeof(TriggerTracing),
            new UIPropertyMetadata(string.Empty));

        #endregion

        #region TraceEnabled attached property

        /// <summary>
        /// Gets a value indication whether trace is enabled for the specified trigger.
        /// </summary>
        /// <param name="trigger">The trigger.</param>
        /// <returns></returns>
        public static bool GetTraceEnabled(TriggerBase trigger)
        {
            return (bool)trigger.GetValue(TraceEnabledProperty);
        }

        /// <summary>
        /// Sets a value specifying whether trace is enabled for the specified trigger
        /// </summary>
        /// <param name="trigger"></param>
        /// <param name="value"></param>
        public static void SetTraceEnabled(TriggerBase trigger, bool value)
        {
            trigger.SetValue(TraceEnabledProperty, value);
        }

        public static readonly DependencyProperty TraceEnabledProperty =
            DependencyProperty.RegisterAttached(
            "TraceEnabled",
            typeof(bool),
            typeof(TriggerTracing),
            new UIPropertyMetadata(false, OnTraceEnabledChanged));

        private static void OnTraceEnabledChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            var triggerBase = d as TriggerBase;

            if (triggerBase == null)
                return;

            if (!(e.NewValue is bool))
                return;

            if ((bool)e.NewValue)
            {
                // insert dummy story-boards which can later be traced using WPF animation tracing

                var storyboard = new TriggerTraceStoryboard(triggerBase, TriggerTraceStoryboardType.Enter);
                triggerBase.EnterActions.Insert(0, new BeginStoryboard() { Storyboard = storyboard });

                storyboard = new TriggerTraceStoryboard(triggerBase, TriggerTraceStoryboardType.Exit);
                triggerBase.ExitActions.Insert(0, new BeginStoryboard() { Storyboard = storyboard });
            }
            else
            {
                // remove the dummy storyboards

                foreach (TriggerActionCollection actionCollection in new[] { triggerBase.EnterActions, triggerBase.ExitActions })
                {
                    foreach (TriggerAction triggerAction in actionCollection)
                    {
                        BeginStoryboard bsb = triggerAction as BeginStoryboard;

                        if (bsb != null && bsb.Storyboard != null && bsb.Storyboard is TriggerTraceStoryboard)
                        {
                            actionCollection.Remove(bsb);
                            break;
                        }
                    }
                }
            }
        }

        #endregion

        private enum TriggerTraceStoryboardType
        {
            Enter, Exit
        }

        /// <summary>
        /// A dummy storyboard for tracing purposes
        /// </summary>
        private class TriggerTraceStoryboard : Storyboard
        {
            public TriggerTraceStoryboardType StoryboardType { get; private set; }
            public TriggerBase TriggerBase { get; private set; }

            public TriggerTraceStoryboard(TriggerBase triggerBase, TriggerTraceStoryboardType storyboardType)
            {
                TriggerBase = triggerBase;
                StoryboardType = storyboardType;
            }
        }

        /// <summary>
        /// A custom tracelistener.
        /// </summary>
        private class TriggerTraceListener : TraceListener
        {
            public override void TraceEvent(TraceEventCache eventCache, string source, TraceEventType eventType, int id, string format, params object[] args)
            {
                base.TraceEvent(eventCache, source, eventType, id, format, args);

                if (format.StartsWith("Storyboard has begun;"))
                {
                    TriggerTraceStoryboard storyboard = args[1] as TriggerTraceStoryboard;
                    if (storyboard != null)
                    {
                        // add a breakpoint here to see when your trigger has been
                        // entered or exited

                        // the element being acted upon
                        object targetElement = args[5];

                        // the namescope of the element being acted upon
                        INameScope namescope = (INameScope)args[7];

                        TriggerBase triggerBase = storyboard.TriggerBase;
                        string triggerName = GetTriggerName(storyboard.TriggerBase);

                        Debug.WriteLine(string.Format("Element: {0}, {1}: {2}: {3}",
                            targetElement,
                            triggerBase.GetType().Name,
                            triggerName,
                            storyboard.StoryboardType));
                    }
                }
            }

            public override void Write(string message)
            {
            }

            public override void WriteLine(string message)
            {
            }
        }
    }
#endif
}

关于c# - 在WPF中,如何调试触发器?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32275445/

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